Everything VibeStarter does
This page gathers everything VibeStarter does: the desktop application, the tools it gives your AI agents, and the services around your game. Each section links to the page that goes into detail. The figures are those of the version shown in the footer.
At a glance
Section titled “At a glance”| Area | What VibeStarter does |
|---|---|
| AI agents | Installs five official agents (Claude Code, Codex, Grok Build, Antigravity, OpenCode) in a Linux virtual machine shipped with the app, and runs them in parallel on your AI account. |
| Agent tools | Connects more than fifty VibeStarter tools (MCP) and Roblox skills to every agent: drive Studio, test, model in Blender, find and generate assets, publish them. |
| Roblox Studio | Installs and updates the VibeStarter Sync plugin; sends the code to the open place, continuously, only when it compiles. |
| Testing | Playtests played by the agent in Studio: 1 to 32 steps, 1 or 2 players, 1 to 3 phone profiles, a PASS, FAIL or INCONCLUSIVE verdict. |
| 3D models | Built-in Blender, with no credits; generation from an image or a text; splitting a model into animatable parts; at most 20,000 triangles per mesh, checked before upload. |
| Screens, animations, VFX | Previews in the app, without Studio: screens on fourteen simulated devices, R6 or R15 animations with effects and film, mechanics playable with the keyboard. |
| Images and sounds | Icons, thumbnails, music, sound effects; a shared asset bank of several tens of thousands of assets. |
| Control | Nothing generated goes to Roblox without your Accept; the app publishes it itself, and an agent cannot turn this step off. |
| Project | Continuous online backup of the code, 50 restorable versions, a daily local archive with media, teamwork, conflicts merged by an agent, a map of the game. |
| Systems | 64-bit Windows 10 and 11; Apple Silicon Mac on macOS 15 or later. |
| Your game | My game tab: wiki, game Discord, Analytics and thumbnails, as optional per-game products. |
| Price | One-time purchase, for life, updates included. The AI is paid separately, to its provider. Asset credits are optional. |
AI agents
Section titled “AI agents”VibeStarter does not sell AI: it puts yours to work. The app installs the providers’ official tools in its Linux virtual machine, keeps them up to date, and connects them to your game. You install nothing yourself.
| Agent | Account required |
|---|---|
| Claude Code | Claude Pro or Max |
| Codex | ChatGPT Plus or Pro |
| Grok Build | A compatible xAI plan |
| Antigravity | A Google account, with free daily usage |
| OpenCode | The provider of your choice |
| Terminal | None: a bare terminal in the project’s environment |
- As many agents in parallel as your memory allows. No paid option limits their number; a safeguard pauses agents, then restarts them on its own, when memory runs low.
- Presets: a team of agents and its layout relaunch in one click on any project.
- Pause and resume: each agent’s conversation is saved to your disk, and the session resumes even after the computer restarts.
- Broadcast keystrokes: the same instruction goes to every pane at once.
- Mention a project: another of your projects serves as a reference, read-only.
- Voice dictation: hold Ctrl + Space and speak. Transcription runs on your computer, in 25 languages; your voice is sent nowhere.
- Your credentials stay with you: you sign in inside the provider’s tool, and the app never reads your tokens.
Details: VibeStarter’s AI agents, Connect your AI account, Launch and steer your agents.
Your agents’ custom tools
Section titled “Your agents’ custom tools”An agent on its own knows how to write code. VibeStarter gives it what it needs to work on a Roblox game: an MCP gateway connects its tools to each of the five agents, and MCP Gateway, in the settings, checks that the connection holds.
| Tool family | What the agent can do |
|---|---|
| Roblox Studio | Read the game tree and its properties, the server and client consoles, the selection; run Luau in the place; put a model, an image or a sound of the project in it. |
| Testing | Start a test, play real keys and clicks, move a character, simulate a phone, measure performance, capture the render. |
| Audits | Check a map, an asset, a rigged model, an interface’s layout, and the inventory of the game’s assets. |
| Blender | Model an object in code, render it from several angles at avatar scale, revise it, prepare its upload. |
| Assets | Search the shared bank, find similar assets, generate images, 3D models, music and sound effects, retouch an icon. |
| Validation | Present an asset, a screen or an animation to you, have you choose between several, then publish to Roblox what you accepted. |
| Documentation | Search and read this documentation, to answer you about the app itself. |
The app also places Roblox skills in every project, refreshed each time it opens: game design, balancing, monetization, server, interface, map building, multiple worlds, icons, asset reuse, model splitting, motion, effects, cinematics, release, conflict resolution. The Analytics one is added when one of your games is tracked.
A few rules your agents always follow: they answer in your language, never ask for a Roblox key in the conversation, publish no asset without knowing who owns the game, and keep maps read-only unless you say otherwise. The project’s configuration files are locked.
Details: What your agents can do, What agents can do in Studio.
Roblox Studio
Section titled “Roblox Studio”- VibeStarter Sync plugin installed and updated by the app, after your consent. There is no MCP server to enable in Studio.
- Continuous sync, no button. Your project’s code, written in TypeScript and compiled to Luau, reaches the open place. Nothing is sent while compilation fails: Studio keeps the last valid version.
- One queue per place. One agent drives a place at a time; the others wait their turn without using quota, and two worlds of the same game can be driven in parallel.
- Several worlds in one game: a single codebase for every linked place.
- A ready-to-use project template: player data saving, developer product purchases granted only once, replication, notifications, an admin console on F2, an interface foundation.
- Releases and maintenance mode: the app records every published version, and maintenance mode puts the exact code of the live version back in Studio so you can fix it, without bringing along work in progress.
Details: Connect VibeStarter to Roblox Studio, Sync, explained, Publish your game and track your versions.
Testing the game
Section titled “Testing the game”The agent plays the scenario itself in Studio, reads both consoles, captures the screen, stops the test and gives a verdict. A PASS is impossible until it has read the console and checked that Studio runs the latest compiled version.
| Scenario setting | Values |
|---|---|
| Steps | 1 to 32, of eight kinds: player input, Luau, check, wait, capture, movement, inspection, measurement |
| Players | 1 or 2 |
| Device profiles | 1 to 3 simulated phones, one verdict per profile |
| Verdict | PASS, FAIL, or INCONCLUSIVE when evidence is missing |
Scenarios are saved in the project and replay with one sentence. Outside playtests, the agent also checks the map (unanchored parts, floating objects, overlapping faces), a model’s rig, an interface’s defects (element off screen, overflowing text, overlap) and performance (average frame, worst frame, memory).
Details: Have an agent test a feature.
3D models
Section titled “3D models”| Method | What it costs | Time |
|---|---|---|
| Asset bank | Nothing | Immediate |
| Blender, in the app | Your AI’s quota, no credits | A few minutes, queued |
| Remote generation | Credits, or your Meshy key | About 2 minutes |
| Assembled Roblox parts | Nothing | — |
- Blender is installed and driven by the app: your agent writes the model, the app runs it cut off from the network and from your home folder, shows it to you in 3D, then publishes it if you accept it. You never open Blender yourself.
- At most 20,000 triangles per mesh, recounted just before upload: beyond that, Roblox would simplify the model without saying what it removes.
- Split a model into separate parts, ready to animate, at three levels of detail.
- Export a model as GLB, and publish
.fbx,.glb,.gltfor.objfiles.
Details: 3D models, Split a model to animate it.
Screens, animations and effects
Section titled “Screens, animations and effects”What your agents build is seen and approved in the project’s Assets tab, without opening Studio. A new version loads in about 0.1 to 1 second.
| What the agent builds | How you see it |
|---|---|
| Interface screen | Live and clickable, with its sounds, on fourteen simulated devices (computers, phones, iPads), notch and Dynamic Island included. |
| Animation | Replayed in 3D, in R6 or R15, down to 0.1× and frame by frame, with its effects and its film, with several characters. |
| Visual effect | Played with the project’s textures, layer by layer; particle textures are drawn in code and approved as a real emitter. |
| Game mechanic | Playable with the keyboard on bare ground (movement, jump, one key per action), or replayed from a recorded run. |
Details: Try your agents’ screens and animations, Your project’s Assets tab.
Images, sounds and the asset bank
Section titled “Images, sounds and the asset bank”- A shared asset bank across members, with several tens of thousands of assets: icons, 3D models, music, sound effects. Search by meaning, translated from French into English, and search for similar assets. Searching and reusing are free.
- Three source settings: search only, hybrid (the default) or generation only.
- Icons and thumbnails: background removed, outline applied, consistent series derived from the same base. Codex, Grok Build and Antigravity draw them on your account; Claude Code and OpenCode go through credits or your Gemini key.
- Generated music and sound effects, seamless loops included.
- Create, in the Assets tab: thumbnail, icon, image, 3D model, sound effect and music made by you, retouching an image, dressing up a thumbnail (countdown, banner) without credits, image to 3D model, 3D model to image.
Details: Assets: search before you create, Icons and images, Music and sound effects.
What you control
Section titled “What you control”- Nothing generated goes to Roblox without your Accept. You can also answer Redo with a note. Once you agree, the app publishes it itself and gives the id to the agent.
- An agent cannot turn this step off: the app rereads the setting on every action.
- Only you publish the game, from Roblox Studio. VibeStarter publishes with your Roblox rights, never more, and never touches your Robux.
- Your code is versioned: every version can be restored without erasing anything.
- Secrets stay on your machine: keys and session token in the system keychain;
.envfiles, SSH keys and certificates go neither to the agents by drag-and-drop, nor into the online backup.
Details: Approve what the agent proposes, Link your Roblox account and your Open Cloud key.
Your project and your team
Section titled “Your project and your team”| Feature | What it does |
|---|---|
| Online backup | The code is sent continuously, with no button; you get your project back on another computer. |
| Versions | The last 50 can be restored; restoring adds a version instead of erasing any. |
| Local archives | A daily archive of the whole project, media included, plus two weekly ones. |
| Team | Invitation by email, Owner and Editor roles, teammates’ presence, behind no paid tier; each member has their own license. |
| Conflicts | An agent merges two changes that overlap; a merge that does not compile is rejected. |
| Several projects | Up to eight projects open in tabs, each with its agents and its sync. |
| Game map | The systems your agents name in the code and the project’s content, redrawn after each build, with no AI or credits. |
Details: Where your project lives, Work on a project with others, Your game’s map.
Services around your game
Section titled “Services around your game”| Service | What it does |
|---|---|
| VibeStarter Cloud | Keeps your projects’ code and the team working on it. |
| Game showcase | Shows the games made with VibeStarter on vibestarter.pro, with their visits and players online. |
| Discord community | Two public servers, in French and in English, and a members-only server. |
| Course | A step-by-step path from your idea to a published game, with screenshots and videos, included in the purchase. |
| Your game’s wiki (Community) | A site written by an agent from your game, checked before publication, at a wiki-vibe.com address. |
| Your game’s Discord (Community) | A bot that announces your game’s events and configures your server’s automatic moderation; it can also be bought on its own, as a Discord subscription. |
| Game analytics (Analytics) | Your game’s figures, read by you and by your agent, with events, funnels and A/B tests, in four tiers. |
| Thumbnail pack | An analysis of your niche and forty thumbnails, delivered at once. |
| Starter pack | One month of Community, one month of Analytics at tier 1 and a Thumbnail pack, on one game, only once per account. |
These four products are taken for one game, from the project’s My game tab in app 4.0.0 or later, or on the website. Details: Services for your game, Get a product for your game.
What it costs
Section titled “What it costs”Prices as of November 4, 2026; the Pricing page is authoritative.
| Expense | Amount |
|---|---|
| The application, Solo | €147 VAT incl. once, or 3 × €49 interest-free; updates, course and Discord included |
| The application, Duo | €220 VAT incl. once for two accesses, or 3 × €73.33 |
| Your AI subscription | Paid to its provider, never resold by VibeStarter; Antigravity has free usage |
| Asset credits (optional) | Plus €29/month, Pro €59/month, or packs with no subscription from €10; otherwise your own API keys |
| Per-game products (optional) | Community, Analytics, Thumbnail pack and Starter pack: see their prices |
The app never becomes a subscription. Blender, the asset bank, playtests, the game map and teamwork use no credits. A refund can be requested within 14 days of purchase. There is no free trial and no limited version: the website’s demo shows the interface with scripted scenarios, and the Hardware step checks your computer before you buy.
Details: What VibeStarter costs, AI credits in practice.
What VibeStarter does not do
Section titled “What VibeStarter does not do”Studio remains the editor and the only place to publish from, the backup only covers the code, and the app runs neither on Linux, nor on an Intel Mac, nor on Windows ARM: see What VibeStarter is.