Your project’s Assets tab
One tab per project, always there, new projects included.
The Assets tab gathers everything that was made or reused for a project: by its agents, and by you with the Create button. Thumbnails, icons, images, 3D models, sounds and music, screens, animations and effects.
Where to find it
Section titled “Where to find it”- In the project bar, the Assets section, next to Agents and My game. It is there in every project; a project with no asset opens it on Create.
- A number on the section counts your agents’ requests waiting for your answer: one per request, even when it covers several parts. See Review what your agent suggests.
- An agent can show you an asset of the project, even one made by another agent. Your screen does not change: the asset carries “New” and “Shown by” followed by the agent’s name, moves to the top of the grid, and a dot shows on the section when no request is counted there. “Showed …”, in the agent’s header, opens it to the right of the terminals (see See an asset without leaving your agents). The mark goes away when you open the asset, there or here. If its page is already open, it switches to the revision shown.
Assets live in the project, in the agents’ environment. When the project is stopped, the tab shows “Start your project to see its assets”.
The grid
Section titled “The grid”One card per asset: its preview, its name, its kind and its state. The preview is whole, in a square frame: an icon as well as a wide image shows without being cropped. A preview the bank is still preparing fills in on its own once it is ready; meanwhile, the card shows the kind’s icon.
The bar below the project bar starts with Create, the orange pill that opens the page where you create things yourself (see Create an asset yourself). After a divider come the tabs that sort the grid: All, then Thumbnails, Icons, Images, 3D, Sounds, Interfaces, Animations and Effects, in that order and only those the project contains. With no asset at all, the bar says “No asset in this project”. At the end, on the right, To validate and its count keep only the assets waiting for your answer. A tab that no longer finds anything, the last asset deleted or the last request answered, goes back to All.
At the top of the grid, a line gives the count (“21 assets”, “4 thumbnails”) and, on the right, the tab’s create link: + Create a thumbnail, + Create an icon, + Create an image, + Create a 3D model, + Create a sound effect or + Create a music track; + Create on All. Interfaces, animations and effects say “Made by the agents”: you ask an agent for them.
When you hover over a card, an image offers → 3D and, for an icon or a thumbnail, Overlay; a model offers → 2D. Each opens Create with that asset as the source. An asset’s page offers the same ones, for the revision shown.
| Kind | What it is |
|---|---|
| Screen | A game interface, written in code by an agent |
| Animation | An animation, a film or a mechanic, written in code |
| Effect | A visual effect written in code |
| 3D model | A model made with Blender, generated remotely or split |
| Image | An icon, a texture, a part of an effect |
| Sound | A sound effect |
| Music | A music track |
| Visual | A thumbnail made in Create, or with the former Visuals tool |
| State | What it means |
|---|---|
| In progress | A computation is running: a Blender model or a remote generation |
| Draft | Made, but the agent has not asked you about it. It can be viewed and deleted; it can’t be accepted |
| To validate | A request is waiting for your answer |
| To validate on another computer | The request was opened on another computer, another of yours or a teammate’s: the answer is given there |
| Validated | You accepted it, or you made or chose it yourself |
| Refused | You asked for it to be redone. The revision stays in the history |
| Failed | A technical problem: a computation error, or a model refused at export. It is never a refusal from you |
The state is written on each card; only To validate works as a filter, and its count doesn’t include a request opened on another computer. On Roblox is added to the state when the revision is published on Roblox.
Where the file is
Section titled “Where the file is”A badge says when the asset’s file isn’t on this computer, on the card and at the top of the asset’s page. Nothing shows when it is.
| Badge | What it means |
|---|---|
| Remote | The file isn’t on this computer, but it is kept online: in the asset bank, from which the app reads it for the preview and the page, or on Roblox, usable through its id |
| Not here | The file stayed on the computer that made it, another of yours or a teammate’s |
| Unavailable | On the page only: the app can’t reach the bank right now (network, session). “Remote source unavailable” |
The project keeps its own copy of every file that came from the bank: deleting a file from My bank, or letting a temporary file expire, doesn’t take it out of the project. An older asset whose file is already gone from the bank stays visible if it is on Roblox: its page shows “File deleted · still on Roblox” and its id. Never published, it leaves the grid.
An asset’s page
Section titled “An asset’s page”A click on a card opens its page; Assets, at the top left, takes you back to the grid.
The view, in the middle, depends on the kind:
| Kind | The view |
|---|---|
| Screen | The live screen, in the frame of a computer, a phone or a tablet |
| Animation, effect | The animation replayed in 3D; a mechanic, to try with the keyboard |
| 3D model | The model in 3D, to rotate; the list of its parts when it has several |
| Sound, music | A player |
| Image, visual | The image, enlarged to fill the space, without changing its proportions |
| Roblox asset | “Imported from Roblox” and its Roblox id: it has no other file |
The controls for screens and animations are described in Try your agents’ screens and animations.
The right column shows, from top to bottom:
- The open request, if there is one: Accept, Redo or Choose, below the agent’s question. See Review what your agent suggests.
- The actions:
- Publish sends a validated revision that isn’t there yet to Roblox. See Publish later;
- Copy Roblox id copies the id of a published revision;
- Export saves the file of the model, the image or the sound wherever you choose; an asset that only exists on Roblox can’t be exported;
- Delete removes the asset from the project, after a confirmation. A screen or an effect takes along the images, textures and sounds that served it alone; the confirmation names them. What another screen or effect uses stays.
- The provenance: Who (the agent’s name, or “You”), Made with, AI model when it is known, When, then Prompt, folded, which a click unfolds. Your remark follows, if you wrote one.
- The revisions, newest first, each with its thumbnail, its date and its state; “current” marks the one your agents use.
Made with says who made the asset, and with what:
| Made with | The asset |
|---|---|
| “Generated by VibeStarter (Tripo)” | Generated by the VibeStarter service, at the provider in parentheses |
| “Generated with your Meshy key” | Generated with your own key at that provider |
| “Modeled in Blender” | Made by an agent in Blender |
| “Imported from Roblox (Creator Store)” | A model from Roblox’s Creator Store, the Toolbox, inserted by an agent |
| “Imported from Roblox” | Published on Roblox by an agent, with no readable copy in the bank |
Otherwise, the line says how the asset arrived: “Asset bank”, “Imported file”, “Written in code”, “Split from another asset” or “Made in Assets”. For a generation made before 4.0.0, or when the service doesn’t name its provider, it keeps the method’s name, for example “AI image”.
A screen, an animation or an effect has no file to export: its source is the game’s code. Inserting into Studio stays the agent’s job: ask it to “insert the crate into the place”.
Revisions
Section titled “Revisions”Each time an agent redoes an asset, or presents a new version of a screen or an animation, a revision is added to the asset instead of creating another one.
- A model, an image or a sound is compared revision by revision: a click on a revision shows it. Restore makes it the current revision, the one your agents pick up. A failed or in-progress revision can’t be restored.
- A screen, an animation or an effect lists its history, but only its last render plays. The app says so: “Only the last render plays. Its source is the game’s code, kept by Git.” To go back, see Go back to a previous version.
Who sees the project’s assets
Section titled “Who sees the project’s assets”- Every agent of the project sees its assets, drafts included, and can pick them up, revise them, ask you about them or publish them. An agent that was restarted, or another agent than the one that made the asset, starts again from the same asset.
- An agent of another project can’t touch them.
- A teammate on the project gets the list of assets with the code, through the Cloud, but not their files (what is backed up online). On their machine, an asset that the bank or Roblox keeps is Remote; the others are Not here, and their page shows “File not on this computer”.
- A request is answered on the computer that received it: see A request waits for your answer.
What goes into the tab
Section titled “What goes into the tab”- the screens, animations and effects an agent presents to you, not its trial runs;
- the images, sounds, music and 3D models your agents generate, split or make with Blender;
- the parts of an effect the agent presents together, one asset each;
- an asset from the bank or from My bank, when an agent shows it to you, has you choose it or publishes it for this project. An asset from the bank published without being shown to you comes in as Validated, marked Remote;
- an asset from My bank or Community that you add yourself with Add to project, already Validated;
- a model from Roblox’s Creator Store that an agent inserts into the place by its id. It comes in as Validated, marked Remote, named “Roblox” followed by its id;
- what you create yourself in this project, already Validated: see Create an asset yourself.
A project from before 4.0.0 gets back, the first time it is opened, its published 3D models and its screens and animations already presented; an older Blender draft joins the project of the first agent that acts on it.
Limits
Section titled “Limits”- A Roblox id that the agent writes in the code, without inserting or publishing it, doesn’t enter the tab.
- A choice doesn’t leave its candidates behind: those you didn’t choose leave the project. See The three kinds of request.
- Deleting touches neither Roblox nor the game. A published asset stays on Roblox, and the code of a screen or an animation stays in the project, like the textures it takes along. A deleted screen or animation comes back, as a new asset, when the agent presents a new render of it. A deleted asset from the bank or from Roblox doesn’t come back when an agent publishes or inserts it again.
- Renaming the file of a screen or an animation makes it a new asset.
- Files don’t go online, but they are in the archives of Settings → Storage → Backups. See Switching computers.
- If the project’s assets can’t be read, the tab shows “The project’s assets cannot be read.” and Retry.
Frequently asked questions
Section titled “Frequently asked questions”The project is new: why does Assets open on Create?
Section titled “The project is new: why does Assets open on Create?”It has no asset yet: the Create page replaces the empty grid. As soon as there is a first asset, the reading tabs appear; choose one to go back to the grid.
Where did the Interfaces and Animations tabs go?
Section titled “Where did the Interfaces and Animations tabs go?”Into the Assets tab: the Interfaces tab for screens, Animations for animations and mechanics.
Where did the Blender workshop go?
Section titled “Where did the Blender workshop go?”The project’s Blender models are in the Assets tab, 3D tab, with their drafts and their running computations. Models saved before 4.0.0 stay in My bank.
How is it different from My bank?
Section titled “How is it different from My bank?”My bank, in the Library panel, keeps the assets of your account and of this computer, for all your projects. The Assets tab only shows those of one project, with their state and their revisions. See Where you find the assets.