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Check what the agent suggests to you

The preview before adding is on by default.

Nothing enters your game without your agreement. When an agent creates an asset, the app shows it to you in the notifications panel and waits for your decision. You can accept it, reject it, or write what is wrong so that the agent makes a new version.

The agent creates an assetPreview in the notifications“Review — click to preview”RejectThe asset does not enterSend feedbackYou say what is wrongAccept assetPublishing allowedNew previewIn your Studio place
The three outcomes of a preview. Until you accept, the asset is neither published to Roblox nor inserted into your place.
  1. In the notifications panel, find the line Review — click to preview, then click it.

  2. Look at the asset at full size.

  3. Choose Accept Asset or Reject. To ask for a correction without redoing everything, write what is wrong in the Send feedback… field.

  4. After you accept, the agent publishes the asset to Roblox with your linked account, then inserts it into the open place.

When the agent offers you several results found in the bank, the notification says

Pick one — click to preview instead, and the button becomes Choose this asset.

While it waits, the header of the agent’s pane shows Waiting for your reply.

A particle texture cannot be judged when it is still. The app therefore shows it to you three times — on a black background, on a checkerboard, and on a light background — then plays it as a real particle burst. The notification says so: Particle sprite — judge it emitted, not still.

What each background is used to check is written next to it: on black, that the edges really fade out; on the checkerboard, that the transparency is smooth; on light, that the core reaches full opacity. The Replay button runs the animation again, and slow-motion mode reveals timing flaws that you cannot see at full speed.

A Blender model is checked in a 3D preview that you can rotate: click the Open in 3D button. The decision buttons are Accept Asset and Revise, with the same feedback field. When you ask for a correction, the agent offers a Version 2, and the previous ones move to History.

The preview’s subtitle says where the model will go once accepted: this computer, or the community depending on your settings and the available quota. In both cases, the Blender source stays on your computer.

If you closed the notification, nothing is lost: open My assets, then the Blender workshop section, which lists all the computations and drafts, even when no agent is active. There you will find Accept and save, Delete draft, Cancel computation, and Open in 3D.

The Bypass asset preview setting is in Settings → Workspace, section Agent Behavior. Before a launch, it is also the Preview before adding switch in the Before launch bar: turning it off enables this setting.

Once enabled, it accepts generated assets automatically, without manual review. Blender-made models are affected too: as soon as a draft is ready, it is saved and then published to Roblox if the task requires it, without waiting for your decision. Only the technical checks of the export still apply.

An agent can never enable this setting in your place: the preference is re-read from the app settings with every action.

  • A notification replaced by a newer version no longer accepts a decision. The app then points you to My assets, then the Blender workshop section.
  • A failed generation charges no credits: service unavailable, timeout, or request rejected; the app says so in the error message.

Can an agent publish an asset without asking me? Only if you have turned on Bypass asset preview, Blender models included, or if the asset comes from the bank and you chose it.

I just want a different detail. Do I have to redo everything? No. Write the correction in the Send feedback… field: the agent starts from the existing asset instead of creating another one.

The asset is accepted, but I can’t see it in Studio. The place must be open and the plugin attached. See Sync, explained.