Switching computers
No repurchase, no license to re-enter: your account holds your projects.
New PC, a laptop in addition to the desktop, full reinstall: you don’t need to export anything before you go. Your code and its version history are waiting for you as soon as you sign in with the same account. However, your images, sounds and 3D models do not follow on their own, and you need to know that before you wipe the old machine.
Open your project on the new machine
Section titled “Open your project on the new machine”- Install VibeStarter on the new computer. See Install on Windows or Install on Mac.
- Sign in with the same email address as on the old machine. See Create your account and connect your computer.
- Open the Projects list. Your project appears there under your game’s name, with the note “Owner · in the Cloud.” A project hosted before 3.6.0 keeps the name of its folder until it has been synced from an app on 3.6.0.
- Click Open here. The status changes to “Opening…” while the app downloads your backup and rebuilds the project locally. The folder created takes the name of the original folder, not the name of the game.
- The project is there, with its version history.
What follows you, and what doesn’t
Section titled “What follows you, and what doesn’t”Carry your assets
Section titled “Carry your assets”A project cannot be copied from the file explorer: it has no separate folder on your disk, it lives in the agents’ environment. What you can carry, to prepare before you leave the old machine:
| Method | What it carries | Good to know |
|---|---|---|
| Export to downloads, on an asset in your local library | The asset file, saved to your Downloads folder | Asset by asset. On the new machine, drop the file into an agent’s panel |
| Export Blender source, on a model in the Blender workshop | The model’s Blender source | What you need to edit the model later |
| An archive from Settings → Storage → Backups | Your project folders: code, media and Blender sources kept in the project | A .tar.gz file to copy from the storage folder. See below |
| Share your assets with the community before you go | The assets you chose to share | This is public sharing, not a private backup |
| Republish from Roblox | Nothing: Roblox keeps your published assets, not their source files | A Roblox ID lets you reuse an asset, never edit it |
Your project archive
Section titled “Your project archive”The app archives your projects every day, and Back up now creates one right away.
Archives are project-….tar.gz files, stored in the storage folder, under vm, then backups
and projects — the path of the storage folder is shown in Settings →
Storage. Each one contains your project folders, without the folders
a project rebuilds on its own (node_modules, out…). The app only keeps the
most recent ones: copy the one you want to keep to an external disk.
An archive copied by hand into this folder only appears in the list if it is named exactly
project-<number>.tar.gz. The number is a Unix date, in seconds. It then follows the same
retention rule as the others: the app may remove it. To be restorable, it must contain the
projects under projects/<project name>/….
On the new machine, first reopen the project with Open here: the code comes back through the Cloud. The Restore button only lists the archives of the computer you are on, and the app has no button to import an archive from somewhere else. The archive stays an ordinary file: open it with your system’s archive tool, then drop the images, sounds or sources you need into an agent’s panel, asking it to put them in the project. See Drop files into an agent.
The two-device limit
Section titled “The two-device limit”Your account can be linked to two VibeStarter installations at the same time. Beyond that, sign-in is refused with the message:
“This account is already linked to 2 VibeStarter devices. Remove a device from your account before signing in here.”
So you need to free a slot before connecting a third computer. The steps are detailed in Create your account and connect your computer.
A second cap also applies if you switch machines often: four different devices in 30 days, including the ones already in place. Once it is reached, removing a device no longer frees a slot before those 30 days end; computers already linked still reconnect. Support can reopen a slot: write to support@vibestarter.pro.
Two installations do not mean two people: a license stays strictly personal. To work as a pair, see Work with others on a project.
Several accounts on the same computer
Section titled “Several accounts on the same computer”The projects on a computer are kept in the same place, whichever VibeStarter account is signed in. Each project, however, stays linked to the account that created, cloned or imported it: another account that signs in on this computer does not get it from its Cloud.
In the projects list, a project that is not yours shows a note in place of the Cloud status:
| Note | What it means |
|---|---|
| “Other account” | The project was created with another VibeStarter account on this computer |
| “No account” | The project predates version 3.6.0 and is not linked to anyone |
When you open such a project, the app asks you what to do:
- Open without the Cloud: you work on it on this computer. Nothing is saved online or shared, and the project stays with its account.
- Make my own copy (project from another account): the app duplicates the folder. The copy is a new project of yours, saved to your Cloud; the original does not change.
- It’s mine (project with no account): the project is linked to your account and saved to your Cloud.