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Where your assets go: your computer or the community

Sharing with the community is on by default.

Every asset you generate or import has a destination: your computer, or the VibeStarter community. The destination decides who can see it and where you will find it. Publishing to Roblox is a third step, which replaces neither of the other two.

An asset is created or importedOn this computerOne-hour transit, then brought backLocal library, “Local” badgePrivate: only you can access itNo sync between computersCommunityKept online, “Cloud” badgeOther members find itin the bank and reuse itA distributed asset cannot be recalledpublishingPublished on RobloxVisible to players in your gameReusable by its IDThe source file stays where it is
The two destinations of an asset, and what others see of them. Publishing to Roblox makes the asset usable in the game, but it never keeps your source file safe.
  1. Open Settings, then Storage.

  2. Go to the Asset destination section. You make two separate choices there: one for Generated assets and one for Imported assets.

  3. For each one, choose:

    • The On this computer option: private, saved in your local library, available on this computer only;
    • The Community option: kept online and shared with the other VibeStarter users.
  4. Your choices are saved automatically.

Sharing with the community is on by default. The Data step of the first launch asks the same question, with two separate switches:

Share my generated assets and Share my imported assets. After that, the choice is changed only in Asset destination. It applies to new assets; to move the ones you already have, see below.

The My assets tab reminds you of this choice at the top, under Destination for upcoming assets: the Edit link opens the setting.

Turning off sharing does not mean “kept privately online.” There is no lasting private backup of your assets on VibeStarter servers: the bank is public and shared.

An unshared asset waits on the server for about an hour, while the app downloads it into your local library. The badge then shows the time remaining, then Local once the copy is made. The app retries this download when you connect, when the network comes back, every five minutes, and each time you open My assets.

The other way around, an asset already shared and downloaded by other members cannot be recalled. The consent checkbox says so before you turn sharing on.

Badge What it means
Local The file is on this computer, in your library, private
Cloud The file is shared in the VibeStarter community
Expires in N min The file is in transit: it is waiting to be brought back

The local library does not sync between computers. To take an asset with you, use Export to downloads, then copy the file to the other machine. The export folder is separate from the library.

Publishing to Roblox does not change this: a published asset stays reusable in the project through its Roblox ID, including from another computer, but this ID does not replace the source file when you want to edit it.

  1. Open Settings, then Storage and Storage usage and management.

  2. Choose the block to work on: On this computer, with the Manage and free up space button, or My community assets, with Manage my cloud assets. Cloud projects appear there for information only, with no list or action.

  3. Filter, sort, and select, then run Migrate to local storage, Migrate to community, or Delete. The action applies only to the items that are selected and visible with the active filter: a selection hidden by the filter is neither migrated nor deleted.

  4. Follow the migration, which you can Pause, Resume, or stop with Stop this migration.

Each destination is read again and verified before the source is deleted, and stopping a migration never undoes copies already made. A migration does not change the destination of your future assets.

For a single local asset, right-clicking its card in My assets is enough: choose Share with the community.

Your account has a storage limit in the asset bank, shown in Settings, on the Storage tab. When it is reached, nothing breaks: online archiving pauses and your new assets are kept in your local library. Your choices stay saved and resume as soon as you free up space. An email warns you once.

This limit only applies to the asset bank. Your Cloud projects continue to back up and sync normally.

  • Searching your local library looks at the file name; searching by meaning only exists in the community bank.
  • An image-to-3D conversion does not start from a file kept only locally: it must first be shared or sent.
  • Blender sources stay on your computer, whatever the destination of the accepted asset.

Are my assets private? Not by default: sharing with the community is on. You can change it in the settings, but this change does not recall what has already been distributed.

Why don’t my generated assets appear in My assets? This tab only shows what you created or imported, and the asset must have finished its transit. Open the panel: this restarts the download.

The app says the source of an asset is no longer available. If it had been kept locally, it is in My assets with the Local badge. Otherwise it expired before it was published to Roblox, or it was deleted. You need to create or re-import it.

I change computers. Do I get everything back? Your project and its history follow your account; your local library does not. See Switching computers.