# Your game's Discord — Coming soon

> Public channel — documentation of app 3.6.3. Follow the availability notices of each service.

Source: [Your game's Discord — Coming soon](/en/services/discord-du-jeu/)

Coming soon

Coming with the Community product, per game: no date or price announced. This page describes the planned screens; they do not appear in the app yet.

When a Roblox game takes off, its players end up gathering on a Discord server. The **VibeStarter Community** bot joins **your** server and posts news about your game in the channel you choose, so you don’t have to rewrite the same message every time. You install it yourself, from the app.

## This is not the VibeStarter community

The server this page is about is yours, with your players. It has nothing to do with the VibeStarter community servers, which talk about the tool and are documented in [The VibeStarter Discord community](/en/communaute/discord/). These are **two different Discord apps**: your game’s bot gives no access to VibeStarter support, and the community bot knows nothing about your game.

## Announcements and automatic moderation

The agent builds channels and roles when you ask, prepares the game’s announcements, and sets up **Discord AutoMod** protections. For example, ask it: “Block spam and messages with more than five mentions; send alerts to the moderation channel.” It checks the existing rules before it suggests any changes.

Filters can target words you choose, Discord’s built-in word lists, spam, or excessive mentions. You choose the action (block), an alerts channel and, if you ask for it, a timeout for users who post banned words or mentions. Exempt roles and channels stay adjustable. The agent can turn on, turn off, edit, and delete the rules it created. Rules set by an administrator or another bot stay read-only.

In the app, **Automatic moderation** shows the rules and their status. You ask the agent to make changes. The Roblox code and its event key are not needed to configure AutoMod.

**Discord enforces these protections itself**, even when VibeStarter is closed or the bot is briefly disconnected. Our bot does not receive conversations, does not chat with players, and does not ban them. If you choose alerts, Discord copies the detected content into the channel you picked, so keep that channel for your moderators only.

Unlinking the game, resetting its announcements, or ending Community keeps the AutoMod rules on Discord. To stop them, ask for them to be turned off before you unlink, or change them directly on Discord. See [Unlink your server](/en/services/discord-du-jeu/dissocier/).

**The bot does not speak for VibeStarter.** The messages it posts come from your own message templates. The only thing it says on its own behalf is the reply to the `/evenements` command, and only the player who typed it can see that reply.

## Before you start

-   **A project that is open and synced with the Cloud**, linked to your Roblox game, and that you **own**. A collaborator with editor access cannot manage the game Discord.
-   **The Community product turned on for this game**, once it opens. It will cover the Discord and [your game’s wiki](/en/services/wiki/), and it will be bought per game. It is not for sale yet: see [The services for your game](/en/services/#products-per-game).
-   **A Discord server of your own**, where you can add an application.
-   **Your Discord account linked to your VibeStarter account.** The Discord account that authorizes the installation must be that one: see [Install the bot](/en/services/discord-du-jeu/installer-le-bot/#before-you-start).
-   **An AI account connected in the app.** The Discord agent works with your AI account, like a development agent: Community does not provide the AI.

Everything happens in the Community tab of your project, in the

Discord section. The page has three steps, then the agent takes care of the rest:

1.  **Install the bot on your Discord server** — see [Install the bot](/en/services/discord-du-jeu/installer-le-bot/).
2.  **Allow your Roblox API key** to upload your game’s event key — see [Connect your game’s code](/en/services/discord-du-jeu/annonces/#wire-up-your-games-code).
3.  **Start the agent**, which creates the channels and roles, installs the event sender in the server code, and sets up the announcements with you.

Each step shows its status with a dot and a word. Once the bot reports in and the game is connected, the three steps collapse into one line, and the page becomes the

Game events → Discord table — see [Announcements](/en/services/discord-du-jeu/annonces/).

## When Community ends

When Community ends for the game, the bot goes silent right away. You can unlink the server at any time, even without Community. If Community is not resumed within 30 days, the bot leaves the server and the link is released; your announcement rules stay saved for the game. See [When Community ends](/en/services/discord-du-jeu/dissocier/#when-community-ends).

## Manage the settings by hand

A [web dashboard](/en/services/discord-du-jeu/tableau-de-bord/) will let you check the settings and control the bot without going through the agent. It will recognize the game’s Community product, or a bot-only subscription bought on Discord, without a VibeStarter license or a Roblox project. Neither one can be bought today: no date or price is announced.

## Learn more

[Install the bot on your server](/en/services/discord-du-jeu/installer-le-bot/)The Discord authorization flow and the permissions requested.

[Your game's announcements](/en/services/discord-du-jeu/annonces/)What triggers a message, where it goes, and who approves it.

[Unlink your server](/en/services/discord-du-jeu/dissocier/)What unlinking removes, and when the bot leaves your server.

[Limits and FAQ](/en/services/discord-du-jeu/limites/)The caps, what the bot cannot do, and common errors.

-   [Your game’s wiki](/en/services/wiki/) — the other half of Community.
-   [Discord and VibeStarter](/en/communaute/) — the three servers, and what each one does.
