# Create an asset yourself

> Public channel — documentation of app 4.1.0. Follow the availability notices of each service.

Source: [Create an asset yourself](/en/application/assets/creer/)

Overlay and Model → 2D are free; the other tools are paid in AI credits, with your ChatGPT account or with your key, depending on the tool.

Everything you create by hand is created in your project’s Assets tab, where you find it afterwards. The Create button, the orange pill at the start of the Assets bar, opens the Create page in place of the grid. What you make there lands in the project, already Validated.

## Where to open Create

| From | What you touch | What opens |
| --- | --- | --- |
| The Assets bar | Create | The last tool chosen, otherwise Thumbnail |
| The top of the grid | \+ Create a thumbnail, \+ Create an icon, \+ Create an image, \+ Create a 3D model, \+ Create a sound effect, \+ Create a music track | The tool of the open tab |
| A card in the grid, or an asset’s page | → 3D, Overlay (image), → 2D (model) | The conversion, with that asset as the source |
| My game → Thumbnails | Create, or Retouch on a Pack image | Thumbnail, with the Pack image to retouch |
| The Library panel | → 3D, → 2D on a card | The conversion, with that card as the source |
| The Ctrl K palette | Create a thumbnail, Create an icon, Create an image, Create a 3D model, Create a sound effect, Create a music track | The named tool, in the open project |

A new project, with no asset at all, opens its Assets tab directly on Create. Outside a project, nothing creates: Create needs the project, with its environment started.

An entry point starts nothing: it sets up the page, and you click the main button yourself. Choosing a reading tab (All, Thumbnails…) closes the page and brings the grid back.

## The tools

The page presents its tools in two groups. **Create** makes an asset from a description; **Convert** starts from an asset you already have.

| Tool | What you give | Options | Cost | Lands in |
| --- | --- | --- | --- | --- |
| Thumbnail (16:9) | A description, and an image if you want | Engine, Quality, Variants from 1 to 6 | 15 per image in Standard, 45 in Max; ChatGPT account: no credits | Thumbnails |
| Icon (1:1) | Same | Same | Same | Icons |
| Image | Same | Format 1:1, 16:9 or 9:16, then same | Same | Images |
| 3D | From A text: a description; An image: an image | — | Text: 75 (60 + 15 for the starting image); image: 60 | 3D |
| Sound effect | A description | Length Short (1 to 12 s) or Free, Loop | Short: 5; free: 12 | Sounds |
| Music | A description, lyrics included | Instrumental (the default) or With vocals, at the same price | 30 | Sounds |
| Image → 3D | An image, and up to three Other views | — | 60 | 3D |
| Model → 2D | A 3D model | View Front, Three-quarter, Side or a free angle, Resolution 256, 512 or 1024, transparent background; [the fine settings](/en/application/assets/creer/#overlay-and-model--2d-the-fine-settings) | Free | Images |
| Overlay | An icon or a thumbnail | Mode Countdown or Banner, Text; [the fine settings](/en/application/assets/creer/#overlay-and-model--2d-the-fine-settings) | Free | The source’s tab |

The format shown next to a tool’s name (“16:9”, “1:1”) is the ratio of the delivered image, not a size in pixels.

-   **The image engine.** Credits generates on VibeStarter servers; My ChatGPT account goes through your connected ChatGPT account, without credits, and requires a paid ChatGPT subscription. The Max quality only exists on credits. The app keeps your last choice.
-   **The 3D model and your Meshy key.** If you pay for 3D models with your Meshy key (the Who pays for generations setting), the model costs no credits, and neither does the starting image of a text. On credits, only the first view of an Image → 3D counts; the other views are served on your Meshy key.
-   **Sounds and your ElevenLabs key.** A sound effect or a music track is paid in credits, or on your ElevenLabs key if you chose it. On credits, the service picks the length of a music track.
-   **A source.** A conversion starts from a project asset, from an asset in your bank, or from a file on your computer (From your computer). The picker has two tabs, Project and My bank, listing the images, or 3D models, the tool takes. Picking from My bank adds the asset to the project, then sets it as the source.
-   **The Thumbnail Pack.** Under the Thumbnail tool, the link “40 thumbnails at once: Thumbnail Pack, in My game” leads to the offer; see [Thumbnails](/en/services/miniatures/).

Switching tools keeps what you wrote in each one, as long as the app stays open. Ctrl Enter runs the tool like the main button.

## Overlay and Model → 2D: the fine settings

Once the source is chosen, these two tools show a **preview** on the left and their **settings** on the right. The preview is the image that will be saved.

-   **Overlay.** The preview is at the delivered size (512 × 512 for an icon, 1920 × 1080 for a thumbnail); Show original shows the image without the overlay. For the text: the font (9 to choose from), the color, the size and the position. In Countdown: the Hourglass (5 shapes), its color, size and position, and the Black veil that darkens the image. In Banner: its shape (Straight or Wave), its position (Bottom or Top), its color, and the text stroke. Each color is picked from quick shades, with the picker or by its code (`#ff6b35`).
-   **Model → 2D.** Drag in the preview to turn the model, Shift + drag to raise or lower it, the wheel to zoom: the view becomes “Free angle”. On the right: Presets (your named settings, to pick, save, overwrite or delete), Camera (zoom, height), Outline (color, thickness) and Drop shadow (opacity, blur, offset), each one can be switched off.

Reset the settings brings back the defaults. The settings stay while the app is open; the Model → 2D presets stay from one time to the next.

## Retouch an image, or take inspiration from it

On Thumbnail, Icon and Image, Add an image places an image from the project, your bank or your computer. You can also paste it (Ctrl V) into the description, or drop it there from your computer. You choose what it becomes, on the chip itself:

-   To retouch, the default choice: the description becomes “what to change”, and the button says Retouch (“Retouch in 4 variants”).
-   Style: the image only serves as inspiration, and the button stays Create ….

In both cases, the result is **a new asset**: the original image does not change. Its page, in Assets, names the retouched image.

## This session

Under the tool, This session shows one card per run, the most recent at the top: its images large, older ones small. An image still being made shimmers in its place, then appears. It empties when you quit the app; what you created stays in the project.

A sound effect or a music plays in its line: Play, then click its waveform to move through the sound. A 3D model, a conversion or an overlay opens on its Assets page with a click; closing it brings you back to Create.

| What the line says | What it means |
| --- | --- |
| In progress, or “In progress · 58 %” | The work is running; the percentage only appears if the tool can measure it (images, 3D models) |
| “Ready · in Thumbnails” | It is in the project; See in Assets opens the tab, where the asset carries New |
| “3 of 4 ready · in Thumbnails” | Some of the variants failed; they are not charged, and the line says why |
| The reason for the failure | Nothing was added; usually nothing is charged, except the starting image of a 3D model made from a text |
| “Created, not in the project yet” | The result exists but could not be written to the project; Try again saves it, without regenerating or recharging |
| “Maybe made, not found yet” | The answer for a sound was lost on the way; Try again looks for it again, without starting a new generation. Two minutes later, if it is still not found, Make again generates it again: the line says what is charged a second time |

Each line also says what the run cost: “60 credits”, “ChatGPT account”, “free”, or your key.

An image from a run opens full size with a click. From there, Variants makes new ones at the same price per image, Retouch opens the retouch editor (you circle an area and describe the change, with support images if you want), Overlay switches to the Overlay tool with that image, Favorite marks it with a star, and the Download icon saves a copy. Favorite, Variants, Retouch and Delete are also on each image when you hover it, without opening it.

What you start from an image hangs under that image, joined by a branch: “variants of picture 2”, “retouch of picture 2”. A variant of a variant hangs under its own, as far as you go.

Delete, on each creation when you hover it (and next to each sound), first tells you what goes, then removes it from This session:

-   if it is the last variant of its asset, the asset leaves the project; if it is published on Roblox, the confirmation gives its ids: it stays there, only the project forgets it;
-   if the asset keeps other variants, it stays in the project with them, and this image stays in its history;
-   an image that is not in the project only leaves This session;
-   a sound, a 3D model, a conversion or an overlay leaves the project, with its Roblox ids given if it is published.

Delete waits for a run in progress to finish. A card whose every creation was deleted, here or in Assets, leaves the list.

The × of a finished card, Remove from the list, takes it off with what hangs under it; Clear the list removes them all. What they created stays in Assets. A card in progress or “Created, not in the project yet” stays.

When a creation finishes while you are elsewhere — another page, another project, the home screen —, a “Ready · in …” notification appears: View takes you to the asset, in the right project. A failure is always announced, with its reason.

## When the button stays grayed out

As long as a run cannot succeed, the main button stays disabled and the reason is written to its left. Nothing is charged before you click.

| What the page says | What to do |
| --- | --- |
| “Describe what you want”, “Say what to change” | Write the description |
| “Choose a source” | Choose the starting asset or file |
| “Not enough credits” | Top up; for an image, Use my ChatGPT account |
| “Connect your ChatGPT account” | Settings → Agents |
| “You need credits or your Meshy key” | Top up, or add your key in Settings |
| “You need credits or your ElevenLabs key” | Same |
| “Sign in to VibeStarter again” | Sign in again |
| “The service refused: …” | Change the description |
| “The service is not answering, try again in a moment” | Try again later |
| “Start your project to create” | Start the project |

## What is saved

Each output becomes a project asset, Validated: you made it yourself, it waits for no validation. Its page says “Made in Assets”, with the description and, for a generation, who made it (“Generated by VibeStarter”, or “Generated with your own key”). Publish, on its page, sends it to Roblox: nothing is published at creation.

The variants of one run are revisions of a single asset; each new run makes a new asset. What your agents do always follows [validation](/en/application/assets/valider/).

## Limits

-   Splitting a model into parts is not a Create tool: it stays in the Library, see [Split a model](/en/application/assets/decouper-un-modele/).
-   Interfaces, animations and effects are not created here: ask an agent for them.
-   Outside a project, or with the project stopped, nothing is created.

## Frequently asked questions

**Where did the AI Studio go?** Since 4.1, its tools are in Assets → Create, with four new ones: Image, 3D from a text, Sound effect and Music. The AI Studio page and the “Create” section of the Library no longer exist.

**What about the images I made outside a project?** They stay on your computer, but no screen shows them anymore. What you made from a project is in its Assets tab.

**The ChatGPT engine tells me OpenAI refuses images to this account.** That is a free ChatGPT plan, a missing age check, or a workspace that doesn’t allow images. Switch to Credits, or use a paid ChatGPT account.

**Which quality should I choose?** Standard to explore several directions, Max when the composition is settled and you want the best result.

**Do I pay twice if I click Try again?** No. On “Created, not in the project yet”, Try again writes to the project what was already done; nothing is regenerated. Only Make again, on a sound that cannot be found, generates again and is paid again.

Several creations at once

You can start one tool while another is working: each run has its own line, and nothing is canceled when you change tool or page.

## Going further

-   [Your project’s Assets tab](/en/application/assets/onglet-assets/)
-   [Icons and images](/en/application/assets/icones-et-images/)
-   [3D models](/en/application/assets/modeles-3d/)
-   [Music and sound effects](/en/application/assets/musique-et-bruitages/)
-   [Thumbnails](/en/services/miniatures/)
-   [AI credits, in practice](/en/offres/credits-ia/)
